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◆ Local GM cockpit

Bleib bei deiner Runde.
Den Rest übernimmt RollBerry.

Maps on the projector, fog with one click, soundtrack under control, campaign notes close at hand - locally on your machine. No account, no cloud, no server setup. Just your table and tools that stay in the background.

✓ No account ✓ No forced cloud ✓ Windows · macOS · Linux
RollBerry — Szenenstruktur
RollBerry Szenenstruktur mit eigenen Testräumen, Wänden und Ebenen
MapBerry — Grid-Einstellungen
MapBerry Grid- und Messeinstellungen auf einer eigenen Testfläche
Grid · Messung

Kunstfreie Projektaufnahmen mit eigens angelegten Testflächen.

100% localActive development · built from real sessions, released when it works at the table.
MapBerry v0.1.22 RollBerry Sounds v0.5.0 RollBerry v0.9.9

A night at the table

One cockpit in front of you. One view for the table. Everything else stays hidden.

You control everything on your laptop. On the second screen - TV or projector - players only see what they should see. No shared login, no waiting, no loading moment in the middle of play.

GM view · your laptop● Live
MapBerry Kartenarbeitsbereich auf einer eigenen Testfläche

Projektaufnahme mit bewusst einfacher, kunstfreier Testfläche.

Räume · Sichtstatus
MapBerry Raum- und Wandwerkzeuge auf einer eigenen Testfläche
Audio · in the background
RollBerry Sounds Bibliothek mit Spuren und Soundboards

Product finder

What do you need for your next session?

Choose your situation - we show you the right tool.

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Zwei Handgriffe

Zeig die Karte. Steuer die Stimmung.

01 · Battlemap at the table

The map is on the table - without anyone seeing your GM layer.

Open the player window on TV or projector, pull back fog when the party enters a room, and keep sight lines and grid tools to yourself. No player sees more than they should.

  • ◆ Reveal fog of war room by room
  • ◆ Dedicated player window for the second screen
  • ◆ Grid, measurement & blackout in one click
MapBerry · Räume & Grid
MapBerry Raum-, Wand- und Zeichenwerkzeuge auf einer eigenen Testfläche

Kunstfreie Projektaufnahme mit eigens angelegtem Raum, Wand und Zeichnung.

RollBerry Sounds · Live-Mixer
RollBerry Sounds Live-Mixer mit Spuren und Soundboards
02 · Control atmosphere

One control for the mood - not three open players.

Music, ambience, and combat run as separate layers. Switch into combat mode, fade in rain, fire a quick sound effect from the soundboard - without falling out of the scene.

  • ◆ Music, ambience & combat as separate channels
  • ◆ Scenes as reusable soundscapes
  • ◆ Soundboard for spontaneous moments
The long-term core

RollBerry brings everything into one local VTT suite.

Maps, tokens, fog, initiative, audio, and campaign knowledge in one desktop app - built for control at the real table. The individual apps are usable today; RollBerry brings them together step by step.

Player Window Initiative Offline-first Tokens & sight lines
RollBerry · Material & Notizen
RollBerry Materialbereich mit einer selbst erstellten Sitzungsnotiz

Eigene App-Aufnahme ohne fremdes Karten- oder Figuren-Artwork.

Why the real table

"Why build a local tool instead of just playing online?"

Because things happen at a real table that no video call captures. The small grin before someone says a foolish idea. The shared breath while the die is still rolling. The hand reaching for chips while the party quietly makes a plan.

Online geht viel davon verloren. Die Verbindung hakt im falschen Moment, alle reden durcheinander oder gar nicht, und man starrt am Ende doch nur wieder auf Kacheln in einem Browser. Es funktioniert – aber es fühlt sich selten nach diesem einen Abend an, von dem man Wochen later noch erzählt.

Mir ist dieser Abend wichtig. Deshalb soll die Technik ihn unterstützen, nicht ersetzen: Karte auf den Beamer, Nebel per Klick, der richtige Track zur richtigen Szene – und dann verschwindet das Werkzeug wieder im Hintergrund. Kein Login, keine Cloud, kein „wer hört mich nicht?". Nur ihr, der Tisch und die Geschichte.

That is exactly what RollBerry is made for. Local, because your table belongs to you - not to a server.

PhilipRollBerry Studios

Local-first, meant honestly

Your table stays yours.

🔒

No account

No login, no password, no registration. Download the app and start.

💾

Everything local

Maps, sound, notes, and campaign data live on your machine - not on someone else's server.

📴

Usable offline

No Wi-Fi in the basement? Fine. No server can go down. The session keeps running.

🎛️

You stay in control

You decide what appears on the projector, what stays secret, and when it ends.

Downloads & status

Available to try.

Honest beta builds, served directly from the RollBerry webspace. When something is not signed yet, we say so openly - .

Beta v0.1.22

MapBerry

Maps, fog & player window.

Download
Closed beta

RollBerry Sounds

Eigene Audiodateien organisieren und live steuern.

In development

RollBerry

The complete VTT suite.

Woran gerade gebaut wird

Short, honest roadmap.

● Available now
  • MapBerry als öffentliche Beta
  • Kostenlose browser tools
  • Player window & Fog in MapBerry
◐ Als Nächstes
  • RollBerry Sounds in geschlossener Erprobung
  • RollBerry-core: Karten + Tokens + initiative
  • Datenaustausch zwischen den Apps
○ Later planned
  • Campaign knowledge directly in the VTT
  • More generators & table functions
  • Import/export between apps

Note · order and timing may change - development follows real table needs.

FAQ

Before you download.

Do I need an account or subscription?+

No. RollBerry apps run locally on your machine. No login, no subscription, no payment requirement. Download and start.

Is this for online play or the real table?+

For the real table. RollBerry assumes you are in the same room: you control the laptop, players see the second screen. It does not replace an online VTT platform - it does not want to.

Why local instead of online?+

Because the real table carries what makes the hobby special: reading faces, laughing together, hearing dice roll. Online loses much of that - connections stutter, people talk over each other, and everyone stares at tiles. RollBerry keeps the table in focus and the tech in the background. Local also means no server outage, no account, no cloud - your campaign belongs to you.

Auf welchen Systemen läuft es?+

Als Desktop-Apps für Windows, macOS und Linux. Die browser tools laufen zusätzlich direkt im Browser, ohne Installation.

Welche Apps kann ich bereits nutzen?+

MapBerry steht als öffentliche Beta bereit. RollBerry Sounds ist als geschlossene Beta über die Produktseite erhältlich; RollBerry wird weiterhin in einer geschlossenen Testgruppe erprobt.

Muss ich alle Apps installieren?+

Nein. Jede App löst eine Task für sich. Nutze nur die tools, die zu deiner Runde passen; der Product finder oben hilft bei der Wahl.

Show the map, play the soundtrack - and stay with your table.

Find the right tool for your next game night in 30 seconds. Free, local, no account.

BardBerryBeta v0.1.19 · audio cockpit

The problem

Set the mood without juggling three players.

Musik in einem Tab, Ambience im nächsten, der Kampf-Track irgendwo dazwischen – und der falsche läuft im entscheidenden Moment. BardBerry bündelt Musik, Ambience und Kampf in einem Cockpit, das du blind bedienst.

Windows · macOS · Linux · no account
BardBerry — Live-Mixer
BardBerry Live-Mixer

Three steps at the table

Szene wählen. Mix layers. Start combat.

01

Szene laden

Recall saved soundscapes with one click - tavern, forest, siege.

02

Mix layers

Music, ambience, and combat run separately - balance each layer while keeping the master in view.

03

Start combat

Combat mode startet den passenden Track; ein Soundboard feuert Effekte im richtigen Moment.

BardBerry — Szenen & Soundboard
BardBerry Soundboard
A · Live-Mixer

Drei Ebenen, Master-Regler, nahtloser Wechsel in den Kampf.

B · Szenen

Kanäle und Soundboard als wiederverwendbare Szene speichern.

C · Soundboard

Schnelle lokale SFX-Slots für Türen, Donner, Alarm.

Combat mode
BardBerry Combat mode

What you can do with it

Ein Griff für die ganze Klangwelt des Abends.

🎵 Stimmung schichten

Musik, Ambience und Kampf als eigene Kanäle mit Loop und Lautstärke pro Ebene.

⚔️ Kampf umschalten

Combat mode übernimmt den Track als Override – ohne die Ambience zu verlieren.

💾 Szenen sichern

Recall prepared soundscapes for each location or encounter - prep pays off at the table.

Passt BardBerry zu mir?

✓ You want to control mood without dropping out of the scene.✓ You have your own music and sound files.✓ Du magst vorbereitete Szenen statt spontaner Sucherei.✕ Du willst nur eine einzige Playlist ohne Ebenen.
Geschlossene Beta

BardBerry herunterladen

Directly from the RollBerry webspace. No account.

Download for Windows
macOSLinux

BardBerry — Fragen

Bringt BardBerry eigene Musik mit?+

Du nutzt deine eigenen Audiodateien. BardBerry organisiert sie in Ebenen, Szenen und Soundboards.

Kann ich Szenen vorbereiten?+

Ja. Speicher Kanäle und Soundboard als Szene und ruf sie am Tisch mit einem Klick ab.

Läuft es offline?+

Ja. Deine Sounds liegen lokal, es braucht kein Streaming und keinen Account.

Changelog (v0.1.19)▾
  • Combat mode mit Track-Override
  • Themen-Filter für Tracks
  • Soundboard-Lautstärke getrennt regelbar

Part of RollBerry

Need more than atmosphere? RollBerry connects the whole table.

Audio, maps, campaign knowledge, and encounters work together in one local cockpit.
RollBerryVTT suite · v0.9.9 · Closed Beta
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13 work areas · clearly structured For preparation and live play
RollBerry — Sitzungsarbeitsbereich
RollBerry Sitzungsansicht mit Vorbereitung, Karte und Kampagnenstruktur

Art-free capture from v0.9.8 using our own test data. In v0.9.9, the library replaces the previous session-planning workspace.

Feature lab

See the tools clearly, without a distracting map.

An art-free test scene rebuilt from scratch shows the technical scene structure without legacy clutter. The other captures show preparation, sessions, and material workspaces with project-created test data.

RollBerry Feature-Labor mit neu aufgebauter Raum-, Wand- und Türstruktur
Scene structureManage rooms, walls, and doors deliberately
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01

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  • Create, import, duplicate, and resume campaigns
  • Read and edit quest notes directly
  • Use material from multiple active quests together

Library and workflow details

  • Campaign covers and selectable local data folder
  • Collections with hierarchies and content assignments
  • Opening a quest, activating it, and sharing player content are separate actions
  • Read existing sessions with recaps and material references; no new session planning
  • Command palette, shortcuts, and built-in help center
02

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  • Static and animated maps from image and video formats
  • Multi-file and drag-and-drop map import
  • Variants for floors, time, weather, state, or GM/player versions

Formats, grids, and display details

  • PNG, JPG/JPEG, WebP, MP4, WebM, and MOV
  • Square and hex grids with size, offset, and scale
  • Control grid color, stroke weight, and visibility separately
  • Independent rotation for GM and player views
  • Zoom levels, fit-to-map view, camera, and minimap
  • Multi-level tiles for large image maps
  • Codec checks, guidance, and MP4 fast start for video maps
03

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  • Pointer and line, circle, and cone measurement tools
  • Freehand, rectangle, circle, and text drawing on the map
  • Grid snapping, layer overview, and contextual tools

Table-tool details

  • Distances in feet, metres, or both
  • 45° and 60° cones for ranges and areas of effect
  • Erase drawings individually or clear them together
  • Share selected drawings with the player view
  • Undo and redo for central map actions
  • Multi-selection and direct context actions
04

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  • Reveal fog with brush, rectangle, or polygon tools
  • Cover areas again, reveal everything, or reset exploration
  • Semantic rooms for preparation and live play

Fog and room details

  • Choose brush size and reveal/cover mode directly
  • Reveal around tokens and reset explored areas
  • Protect rooms from broad fog operations
  • Rooms with name, description, color, and visibility state
  • Nested rooms, reveal priority, and linked reveals
  • Automatic room reveal with eligible tokens
  • Connect encounters and atmosphere hints to rooms
05

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  • Draw walls, doors, windows, and secret doors
  • Token vision with range, direction, and vision cone
  • Independent light sources and ambient brightness

Vision and lighting controls

  • Open, close, or lock doors
  • Use walls and room boundaries as vision blockers
  • Let token vision reveal fog automatically
  • Lights with radius, bright core, color, and intensity
  • Presets for torches, lanterns, campfires, and magical light
  • Render light below or above fog
  • Control day/night appearance through ambient brightness
06

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  • Custom token images with circular cropping
  • Size, faction, visibility, and map stacking order
  • Control HP, AC, names, conditions, and marker colors

Token details

  • Sizes from tiny to gargantuan
  • Share or hide individual player-facing details
  • Lock, rotate, and select tokens together
  • Measure movement speed and travelled distance
  • Configure token light and token vision
  • Manage reusable token templates and artwork variants
  • Party groups, formations, and placement preview
  • Spawn monsters from the wiki directly as tokens
07

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  • Save encounters with tokens, walls, fog, and initiative
  • Initiative for party, enemies, or custom participants
  • Track rounds, the active turn, and timed effects

Combat-control details

  • Reuse and rename saved encounters
  • Formations, difficulty, and random variants
  • Add all, selected, party, or enemy tokens
  • Automatic d20 rolls for NPCs or manual values
  • Sort, reorder, and directly correct turn order
  • Edit HP, visibility, and token state during combat
  • Manage effect timers in rounds
  • Synchronize the initiative ribbon to the player window
08

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  • Full sheets for player characters and NPCs
  • Crop portraits and connect sheets to map tokens
  • Import and export characters locally

Character-sheet details

  • Ability scores, saving throws, and skills
  • HP, temporary HP, AC, initiative, and speed
  • Attacks, equipment, features, and languages
  • Spellbook and spell slots by level
  • Personality, backstory, and campaign notes
  • Death saves, inspiration, and passive perception
  • Protected view for live play
  • Add items and spells directly from the wiki
09

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  • German and English SRD monsters, items, and spells
  • Custom wiki entries alongside bundled references
  • Local rules PDFs with search and page navigation

Knowledge-base details

  • Monster lists with statistics, actions, and token variants
  • Filter and open detailed item and spell entries
  • Create custom monsters, items, and spells
  • PDF outline and page thumbnails
  • Full-text search within one or multiple PDFs
  • Zoom, page jump, and matching search results
  • Send the current PDF page to players
  • Campaign items with status, quantity, and visibility
10

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  • Campaign and map notes with categories and templates
  • Prepare handouts from image, text, or both
  • Mark content as GM-only, table-ready, or secret

Notes and handout details

  • Markdown, images, tags, status, and session date
  • Note markers and GM pins directly on maps
  • Save notes as handouts or present them live
  • Relationships and backlinks between campaign objects
  • Handout import for PNG, JPG/JPEG, WebP, and GIF
  • Folders, search, preview, and duplication
  • Fit or fill image presentation
  • Deliberately send, reshow, or dismiss handouts
11

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  • Local music library with file and folder import
  • Soundboards for fast effects and reusable SFX
  • Atmosphere scenes made from images or videos

Audio and atmosphere details

  • MP3, OGG/OGA, WAV, M4A, AAC, and FLAC
  • Soundtrack tags, search, preview, and channel assignment
  • Two music channels plus a dedicated combat channel
  • Play, pause, stop, loop, and control volume
  • SFX slots with custom icon, volume, and loop
  • Audio scenes with mood, notes, and channel setup
  • Atmospheres from PNG, JPG/JPEG, WebP, MP4, or WebM
  • Fit, rotation, thumbnail, and linked audio scene
  • Rain, snow, fog, and wind weather effects
12

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  • Separate player window for TV, projector, or second display
  • Player preview and explicit go-live action to prevent accidental sharing
  • Synchronize map, fog, tokens, vision, light, and initiative

Live-presentation details

  • Select the player monitor and inspect connection status
  • Control player viewport, aspect ratio, and rotation
  • Send handouts, PDF pages, pointer, measurements, and drawings
  • Text overlays as title, subtitle, or caption
  • Timers, mirroring, position, and alert frame
  • Show initiative list, active turn, and optional HP bars
  • Configure screen edges, colors, alignment, and sizes
  • Blackout as an immediate safety control
  • Restore the full player state after reconnecting
13

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  • Local operation without a cloud account or permanent internet
  • Quick backups plus complete campaign export and import
  • Performance and integrity diagnostics for active use

Data control and safety

  • Choose and open the local data folder yourself
  • Move campaigns together with their referenced assets
  • Save manually and create managed quick backups
  • Inspect missing, unused, and orphaned assets
  • Protect imports with file type, signature, and size checks
  • Guarded reset limited to verified RollBerry data
  • Large-map tiles, image caching, and video buffering reduce load
  • Optional performance monitoring and exportable diagnostic logs
  • Switch between German and English at runtime

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Changelog v0.9.9

What is new – and what gets better next.

The version history clearly separates closed-beta builds from the development builds between them.

RollBerryClosed beta v0.9.9 · VTT suite

The vision

Everything at the table - in one local VTT suite.

Karten, Token, Fog, Initiative, Audio und Kampagnenwissen zusammen in einer Desktop-App. RollBerry verbindet die Kartensteuerung aus MapBerry und den Audio-Workflow aus RollBerry Sounds mit Kampagnenwissen – gebaut für Kontrolle am echten Tisch, ohne Cloud.

Closed development
RollBerry — Szenenstruktur
RollBerry Szenenstruktur mit eigenen Testräumen, Wänden und Ebenen

Projekteigene Testaufnahme ohne fremdes Karten-Artwork.

Everything in one window

Maps, combat, and campaign - without switching apps.

🎯

Tokens & initiative

Run combat directly on the map: place tokens, track order, keep conditions visible.

🖥️

Player Window

A clean player view for the second screen - like MapBerry, only integrated.

📚

Knowledge at hand

Notes, NPCs, and handouts in the same window as map and combat.

Material & Notizen
RollBerry Materialbereich mit einer selbst erstellten Sitzungsnotiz

Eigene App-Aufnahme ohne fremdes Karten- oder Figuren-Artwork.

The path there

Usable today - as individual apps.

MapBerry und RollBerry Sounds decken Karten und Audio als eigenständige tools ab. RollBerry bringt diese Bereiche zusammen mit Kampagnenwissen Schritt für Schritt in ein gemeinsames Fenster.

Eigenständige tools: Maps & fog (MapBerry), audio (RollBerry Sounds)
Next: RollBerry core with maps, tokens & initiative
Later: Audio & campaign knowledge integrated
RollBerry — Material & Notizen
RollBerry Materialbereich mit einer selbst erstellten Sitzungsnotiz

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Closed beta v0.9.9

RollBerry is not public yet - but it is coming.

Until then: start with the individual apps and send feedback that flows directly into the core.

WHY · Why RollBerry exists

For the nights people still talk about weeks later.

RollBerry did not begin with the wish for another VTT. It began with the wish to protect a shared night—and make technology good enough to fade into the background again.

The starting point

“Why build a local tool instead of simply playing online?”

Because things happen at a real table that no video call can capture. The small grin before someone voices a foolish idea. Everyone holding their breath while the die is still rolling. A hand reaching for the bowl of chips while the group quietly makes a plan.

Online sessions have their place. RollBerry deliberately serves a different moment: people sharing a room, reading faces, laughing together, and living through a story that should not be interrupted by connection issues, logins, or browser windows.

That night matters to me.

That is why the technology should support it, not replace it: the map on the projector, fog with one click, the right track for the right scene—and then the tool fades into the background again. No login, no cloud, no “Who cannot hear me?”. Just your group, the table, and the story.

That is exactly what RollBerry is made for. Local, because your table belongs to you—not to a server.

What RollBerry is here to protect

Not more screen. More shared night.

A personal motivation becomes clear decisions about what the product should be—and what it deliberately should not become.

Presence over platform

People and their story remain at the center. RollBerry carries work without demanding attention for itself.

Calm over feature noise

Powerful does not mean overloaded. Tools appear where they make a decision faster and safer.

Ownership over dependency

Campaigns are long-term creative work. Data and media stay local, understandable, recoverable, and under your control.

Reliability over demo appeal

A feature is only finished when it holds up with large maps, many tokens, and time pressure at a real table.

The product standard

Decide faster under pressure. Doubt less. Stay with the table.

RollBerry does not need to copy every feature from other VTTs. It needs to be better in the workflows that matter during a real session.

  • The player view is a promise.Hidden information stays hidden; visible state remains explicit.
  • Performance is product quality.A session should not fail because a scene grows large or the night runs long.
  • Evidence beats claims.Quality, safety, and stability are tested, measured, and visibly reviewed.
  • Beta means honest collaboration.Rough edges are named; experience from real sessions flows directly back into the product.
Why I keep building it

I am not building RollBerry to check as many boxes as possible on a comparison table. I am building it so technology can carry a great game night—calmly, reliably, and under the game master's control.

PPhilipRollBerry Studios
In the product

See how this conviction takes shape in RollBerry.

About RollBerry

From real sessions. For real tables.

RollBerry ist ein Indie-Projekt. Es entsteht neben dem eigenen Spieltisch, weil dort immer wieder dieselben kleinen Reibungen auftauchten: der Beamer, der zu viel zeigt. Der Sound, der im falschen Moment stockt. Der NSC-Name, der partout nicht auffindbar war. tools, die den Abend stören statt ihn zu tragen.

Why RollBerry exists

There are great online VTTs, but they are built for online play. At a real table you do not want to set up a platform, log players in, or maintain a server. RollBerry fills that gap: digital support that stays in the background.

Why local-first

Your campaign is valuable. It does not belong in a third-party cloud that can change prices or shut down tomorrow. Everything runs locally on your machine - no account, no dependency, no data ending up somewhere you do not control.

Why real tables

The best part of the hobby is the moment everyone sits at the same table. RollBerry does not want to replace that moment; it protects it. The tech serves the night, not the other way around.

How it is built

Priority goes to what is actually needed at the table. Features come from real play and feedback, not from a list that wants to be as long as possible. As a solo/indie project, that means honest beta states, visible progress, and open communication about what does not work yet.

4

Apps in the ecosystem

100%

local & account-free

0

forced cloud

Feedback is very welcome.

Bugs, wishes, table experiences - everything flows directly into the next builds. Instagram or email are the easiest routes.

Instagram @rollberry.app

Contact & feedback

Tell us about your table.

Bugs, wishes, and experiences from real sessions are all welcome and feed directly into upcoming builds. Choose the route that feels easiest.

✉️

E-Mail

The direct line for feedback, questions, and bug reports.

kontakt@rollberry.de
📸

Instagram

Fastest for updates, quick questions, and replies.

@rollberry.app

Found a bug?

Most helpful: which app and version, what you did, and what happened. That gets your report into the next build - by email to kontakt@rollberry.de.

RollBerry Studios · Philip Dietrich · Lehrter Straße 9, 30559 Hanover · +49 151 25395757